Logo

Simulating Humans: Computer Graphics Animation and Control

Large book cover: Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control
by

Publisher: Oxford University Press, USA
ISBN/ASIN: 0195073592
ISBN-13: 9780195073591
Number of pages: 283

Description:
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

Home page url

Download or read it online for free here:
Download link
(2MB, PDF)

Similar books

Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(21795 views)
Book cover: Encyclopedia of Graphics File FormatsEncyclopedia of Graphics File Formats
by - O'Reilly
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes information on nearly 100 file formats.
(19943 views)
Book cover: Learning Modern 3D Graphics ProgrammingLearning Modern 3D Graphics Programming
by
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
(12511 views)
Book cover: PNG: The Definitive GuidePNG: The Definitive Guide
by - O'Reilly
PNG, the Portable Network Graphics image format, is one little piece of the puzzle. This book makes PNG less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it.
(16464 views)