Pro Java 6 3D Game Development
by Andrew Davison
Publisher: Apress 2007
ISBN/ASIN: 1590598172
ISBN-13: 9781590598177
Number of pages: 528
Description:
Pro Java 6 3D Game Development (PJ3D) explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course at school.
Download or read it online for free here:
Download link
(multiple PDF files)
Similar books
![Book cover: Learning to Draw Basic Graphics in C++](images/4776.jpg)
by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(19929 views)
![Book cover: Artificial Intelligence and Games](images/11834.jpg)
by Georgios N. Yannakakis, Julian Togelius - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(8312 views)
![Book cover: BlitzMax](images/6692.jpg)
- Wikibooks
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
(15403 views)
![Book cover: GPU Gems 3](images/2036.jpg)
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
(25191 views)