Beyond Fun: Serious Games and Media
by Drew Davidson et al.
Publisher: Lulu.com 2008
ISBN/ASIN: 055700750X
ISBN-13: 9780557007509
Description:
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
Download or read it online for free here:
Download link
(multiple formats)
Similar books
![Book cover: Gamer Theory](images/8476.jpg)
by McKenzie Wark - Harvard University Press
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life. The book depicts a world becoming a series of less and less perfect games.
(7545 views)
![Book cover: PSX: The Guide to the Sony Playstation](images/6298.jpg)
by Kevin Bryan - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(9646 views)
![Book cover: DOOM: SCARYDARKFAST](images/9533.jpg)
by Dan Pinchbeck - University of Michigan Press
In 1993, id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about the most important first-person game ever made; about the blueprint that has defined one of the most successful gaming genres.
(6785 views)
![Book cover: Game Research Methods: An Overview](images/10707.jpg)
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5554 views)