Java, Java, Java: Object-Oriented Problem Solving
by Ralph Morelli, Ralph Walde
Publisher: Prentice-Hall 2012
Number of pages: 865
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI).
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by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
The book serves as a comprehensive guide, complete with a series of tutorials to help users better understand the many ways one can program in Java. It is meant to be both an introductory guide and a reference on Java and related technologies.
by V. Mukhi, S. Mukhi, N. Kotecha - bpbonline.com
In this book, we start off assuming that you know no programming language at all. We teach you Java one concept at a time and taking things real slow and easy. We believe that the best way to learn is to try and absorb just one concept at a time.
by Brad Miller - interactivepython.org
This e-book is an ongoing project to help Computer Science students who have had one or two semesters of Python learn the Java programming language. If you are not a part of that audience you may still find this a useful way to learn about Java.