Web Writing: Why and How for Liberal Arts Teaching and Learning
by Jack Dougherty, Tennyson O'Donnell
Publisher: University of Michigan Press 2015
ISBN/ASIN: 0472052829
ISBN-13: 9780472052820
Number of pages: 280
Description:
The essays in Web Writing respond to contemporary debates over the proper role of the Internet in higher education, steering a middle course between polarized attitudes that often dominate the conversation. The authors argue for the wise integration of web tools into what the liberal arts does best: writing across the curriculum.
Download or read it online for free here:
Download link
(multiple formats)
Similar books
Ludoliteracy: Defining, Understanding, and Supporting Games Education
by Jose P. Zagal - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
(5160 views)
by Jose P. Zagal - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
(5160 views)
Game Changers: Education and Information Technologies
by Diana G. Oblinger - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
(9191 views)
by Diana G. Oblinger - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
(9191 views)
Issues in Digital Technology in Education
- Wikibooks
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
(7467 views)
- Wikibooks
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
(7467 views)
Quest to Learn: Developing the School for Digital Kids
by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
(5069 views)
by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
(5069 views)