Logo

Game Mods: Design, Theory and Criticism

Large book cover: Game Mods: Design, Theory and Criticism

Game Mods: Design, Theory and Criticism
by

Publisher: ETC Press
ISBN/ASIN: B00ASQS684
Number of pages: 200

Description:
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer these and more questions.

Home page url

Download or read it online for free here:
Download link
(15MB, PDF)

Download mirrors:
Mirror 1

Similar books

Book cover: Myst and Riven: The World of the D'niMyst and Riven: The World of the D'ni
by - University of Michigan Press
This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
(9865 views)
Book cover: Well Played 3.0: Video Games, Value and MeaningWell Played 3.0: Video Games, Value and Meaning
by
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(8031 views)
Book cover: Game Research Methods: An OverviewGame Research Methods: An Overview
by - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5478 views)
Book cover: Co-creating VideogamesCo-creating Videogames
by - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(6128 views)