Learning, Education and Games. Volume One: Curricular and Design Considerations
by Karen Schrier, et al.
Publisher: ETC Press 2014
Number of pages: 295
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs -- including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking.
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