Logo

Learning, Education and Games. Volume One: Curricular and Design Considerations

Large book cover: Learning, Education and Games. Volume One: Curricular and Design Considerations

Learning, Education and Games. Volume One: Curricular and Design Considerations
by

Publisher: ETC Press
ISBN/ASIN: 1312542853
Number of pages: 295

Description:
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs -- including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking.

Home page url

Download or read it online for free here:
Download link
(5.9MB, PDF)

Similar books

Book cover: Ludoliteracy: Defining, Understanding, and Supporting Games EducationLudoliteracy: Defining, Understanding, and Supporting Games Education
by - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
(1946 views)
Book cover: Beyond Fun: Serious Games and MediaBeyond Fun: Serious Games and Media
by - Lulu.com
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
(5802 views)
Book cover: ARTiculating: Teaching Writing in a Visual WorldARTiculating: Teaching Writing in a Visual World
by - Heinemann
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
(2675 views)
Book cover: Planned Obsolescence: Publishing, Technology, and the Future of the AcademyPlanned Obsolescence: Publishing, Technology, and the Future of the Academy
by - NYU Press
Planned Obsolescence is both a provocation to think more broadly about the academy's future and an argument for reconceiving that future in more communally-oriented ways. Kathleen Fitzpatrick focuses on the technological changes...
(3381 views)