Emergence and Innovation in Digital Learning: Foundations and Applications
by George Veletsianos (ed.)
Publisher: AU Press 2016
Number of pages: 227
Contributors to 'Emergence and Innovation in Digital Learning' include individuals who are shaping the future of online learning with their innovative applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media.
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by Jose P. Zagal - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
by Karen Schrier, et al. - ETC Press
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
by Renee Robinson , Julie Reinhart - Bookboon
This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.