Logo

3D Game Development with LWJGL 3

Small book cover: 3D Game Development with LWJGL 3

3D Game Development with LWJGL 3
by

Publisher: GitBook
Number of pages: 344

Description:
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.

Home page url

Download or read it online for free here:
Download link
(6.8MB, PDF)

Similar books

Book cover: Data-Oriented DesignData-Oriented Design
by - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
(13039 views)
Book cover: HTML5 Shoot 'em Up in an AfternoonHTML5 Shoot 'em Up in an Afternoon
by
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(4890 views)
Book cover: GPU Gems 3GPU Gems 3
by - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
(24299 views)
Book cover: Action Arcade Adventure SetAction Arcade Adventure Set
by - Coriolis Group Books
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.
(18115 views)