Logo

3D Game Development with LWJGL 3

Small book cover: 3D Game Development with LWJGL 3

3D Game Development with LWJGL 3
by

Publisher: GitBook
Number of pages: 344

Description:
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.

Home page url

Download or read it online for free here:
Download link
(6.8MB, PDF)

Similar books

Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(15986 views)
Book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS XPangea Software's Ultimate Game Programming Guide for Mac OS X
by - Pangea Software, Inc
Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.
(18172 views)
Book cover: HTML5 Shoot 'em Up in an AfternoonHTML5 Shoot 'em Up in an Afternoon
by
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(2143 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(19369 views)