Quest to Learn: Developing the School for Digital Kids
by Katie Salen Tekinbas, et al.
Publisher: The MIT Press 2010
Number of pages: 164
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
Home page url
Download or read it online for free here:
by Kristine E. Pytash, et al. - ETC Press
This books shares instructional approaches from experienced teacher educators in the areas of writing, education and technology. Chapters explore professional development opportunities that effectively integrate technology into the writing classroom.
by Dan Cohen, Tom Scheinfeldt - MPublishing
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how engaged academics are trying to further its original goals of learning, scholarship, and service.
by Renee Robinson , Julie Reinhart - Bookboon
This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
by Valerie Shute, Matthew Ventura - The MIT Press
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.