Players Unleashed! Modding The Sims and the Culture of Gaming
by Tanja Sihvonen
Publisher: Amsterdam University Press 2011
ISBN-13: 9789089642011
Number of pages: 224
Description:
The author of this hugely informative study explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
Download or read it online for free here:
Download link
(11MB, PDF)
Similar books
Missions for Thoughtful Gamers
by Andrew Cutting - ETC Press
This book presents a sequence of 40 challenges, each one inviting players to become more creatively curious and self-aware. It provides inspiration for a new generation of designers, as well as an introduction for non-gamers to why videogames matter.
(5876 views)
by Andrew Cutting - ETC Press
This book presents a sequence of 40 challenges, each one inviting players to become more creatively curious and self-aware. It provides inspiration for a new generation of designers, as well as an introduction for non-gamers to why videogames matter.
(5876 views)
DOOM: SCARYDARKFAST
by Dan Pinchbeck - University of Michigan Press
In 1993, id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about the most important first-person game ever made; about the blueprint that has defined one of the most successful gaming genres.
(6689 views)
by Dan Pinchbeck - University of Michigan Press
In 1993, id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about the most important first-person game ever made; about the blueprint that has defined one of the most successful gaming genres.
(6689 views)
More than a Game: The Computer Game as Fictional Form
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
(4973 views)
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
(4973 views)
Game Research Methods: An Overview
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5474 views)
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5474 views)