Logo

Artificial Intelligence and Games

Large book cover: Artificial Intelligence and Games

Artificial Intelligence and Games
by

Publisher: Springer
Number of pages: 359

Description:
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Home page url

Download or read it online for free here:
Download link
(3.4MB, PDF)

Similar books

Book cover: Game Programming PatternsGame Programming Patterns
by - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
(14804 views)
Book cover: Coding with MinecraftCoding with Minecraft
by - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(7876 views)
Book cover: Creating a Simple 3D Game with XNACreating a Simple 3D Game with XNA
- Wikibooks
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
(18456 views)
Book cover: Scratch Programming PlaygroundScratch Programming Playground
by - No Starch Press
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
(6540 views)