Logo

Simulating Humans: Computer Graphics Animation and Control

Large book cover: Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control
by

Publisher: Oxford University Press, USA
ISBN/ASIN: 0195073592
ISBN-13: 9780195073591
Number of pages: 283

Description:
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

Home page url

Download or read it online for free here:
Download link
(2MB, PDF)

Similar books

Book cover: Physically Based Rendering: From Theory to ImplementationPhysically Based Rendering: From Theory to Implementation
by - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(1052 views)
Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(13805 views)
Book cover: PNG: The Definitive GuidePNG: The Definitive Guide
by - O'Reilly
PNG, the Portable Network Graphics image format, is one little piece of the puzzle. This book makes PNG less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it.
(10798 views)
Book cover: Pixel Shaders: An Interactive Introduction to Graphics ProgrammingPixel Shaders: An Interactive Introduction to Graphics Programming
by - pixelshaders.com
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.
(5606 views)