by Maria Uther (ed.)
Publisher: MDPI AG 2019
Number of pages: 88
Why would we use mobiledevices for learning? Do mobile devices help or hinder learning? How do we evaluate mobilelearning? The evolution of new technologies has certainly influenced the way that we can answerthese questions, and these papers provide useful commentary on the current state of play.
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by Diana G. Oblinger - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
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The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
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The authors of this volume place emphasis on assessment of digital writing -- the methodological, technological, and ethical approaches for and issues involved with assessing multimodal, networked texts (and the student learning they represent).