by Maria Uther (ed.)
Publisher: MDPI AG 2019
Number of pages: 88
Why would we use mobiledevices for learning? Do mobile devices help or hinder learning? How do we evaluate mobilelearning? The evolution of new technologies has certainly influenced the way that we can answerthese questions, and these papers provide useful commentary on the current state of play.
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This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
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This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
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This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.