An Introduction to Design Patterns in C++ with Qt 4
by Alan Ezust, Paul Ezust
Publisher: Prentice Hall PTR 2006
Number of pages: 656
This book assumes no C or C++ programming experience, and it covers the language features of C++ that readers need to know in order to use Qt 4 classes as early as possible in the examples and assignments. It can be used as a textbook for teaching C++ and design patterns, with an emphasis on open-source code reuse. By the end of the book, the reader should have a deep understanding of both the language and libraries, as well the design patterns used in developing software with them.
Download or read it online for free here:
- Tutorials Point
This reference will take you through simple and practical approach while learning C++ Programming language. It has been prepared for the beginners to help them understand the basic to advanced concepts related to C++ Programming languages.
by Bartosz Milewski - Addison Wesley
The book teaches programming in C++ from the perspective of a professional programmer. It presents the development of a parser and a calculator from a simple command-line program to a GUI application. Learn how to use C++ like a real pro.
by Juan Soulie - cplusplus.com
These tutorials explain the C++ language from its basics up to the newest features of ANSI-C++, including basic concepts such as arrays or classes and advanced concepts such as polymorphism or templates. The tutorial is oriented in a practical way.
by Michael Dawson - Course Technology PTR
If you're ready to jump into the world of programming for games, Beginning C++ Through Game Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals.