An Introduction to Design Patterns in C++ with Qt 4
by Alan Ezust, Paul Ezust
Publisher: Prentice Hall PTR 2006
Number of pages: 656
This book assumes no C or C++ programming experience, and it covers the language features of C++ that readers need to know in order to use Qt 4 classes as early as possible in the examples and assignments. It can be used as a textbook for teaching C++ and design patterns, with an emphasis on open-source code reuse. By the end of the book, the reader should have a deep understanding of both the language and libraries, as well the design patterns used in developing software with them.
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by Michael Dawson - Course Technology PTR
If you're ready to jump into the world of programming for games, Beginning C++ Through Game Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals.
by Jeremy A. Hansen - Rook's Guide Press
This Creative Commons-licensed textbook written by Norwich University students and faculty aims to provide an introduction to the C++ programming language. In this book, we will favor older techniques, pre-C++11 (introduced in 2011).
by Herbert Schildt - McGraw-Hill Osborne Media
Written by Herb Schildt, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
This book covers the C++ programming language, its interactions with software design and real life use of the language. It is presented in a series of chapters as an introductory prior to advance courses but can also be used as a reference book.