Win32 Programming for x86 Assembly Language Programmers
by Henry Takeuchi
Publisher: OOPWeb.com 2007
A book on programming Windows applications using assembly. The text contains an introduction to console applications and files, a basic Win32 GUI program, popup windows and ownership, child windows, messages, mouse, graphics, etc.
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by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Ed Jorgensen - University of Nevada, Las Vegas
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language. The text uses the QtSpim simulator.
by Jonathan Bartlett - Bartlett Publishing
An introduction to assembly language programming on Linux for x86 machines. It covers memory management, interfacing with C, debugging, dynamic libraries, GUI programming, and more. Great textbook for novices as well as for intermediates.
by Bradley Kjell - Central Connecticut State University
This is a course in assembly language programming of the MIPS processor. It emphasizes the topics needed for study of computer architecture: bits, bit patterns, operations on bit patterns, and how bit patterns represent instructions and data.