Logo

Creating Adventure Games On Your Computer

Large book cover: Creating Adventure Games On Your Computer

Creating Adventure Games On Your Computer
by

Publisher: Ballantine Books
ISBN/ASIN: 0345318838
ISBN-13: 9780345318831
Number of pages: 196

Description:
Though dated, Hartnell's book is a good introduction to adventure game construction. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.

Home page url

Download or read it online for free here:
Read online
(online reading)

Similar books

Book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS XPangea Software's Ultimate Game Programming Guide for Mac OS X
by - Pangea Software, Inc
Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.
(11778 views)
Book cover: A Practical Introduction to 3D Game DevelopmentA Practical Introduction to 3D Game Development
by - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.
(6999 views)
Book cover: Introduction to Programming Through Game Development Using Microsoft XNA Game StudioIntroduction to Programming Through Game Development Using Microsoft XNA Game Studio
by - Microsoft Press
Learn the underlying skills and principles of software development as you design and build your first games for Xbox 360, Windows, and Zune. This curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
(6254 views)
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
by
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(10123 views)