Getting Started with the Java 3D API
by Dennis J. Bouvier
Publisher: Sun Microsystems, Inc. 1999
Number of pages: 273
The Java 3D API is a hierarchy of Java classes which serve as the interface to a sophisticated three-dimensional graphics and sound rendering system. Despite all of this functionality, the API is straightforward to use. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
Download or read it online for free here:
(multiple PDF files)
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
- Sun Microsystems, Inc.
Java Speech API Programmer's Guide is an introduction to speech technology and to the development of effective speech applications using the Java Speech API. An understanding of the Java programming language and the core Java APIs is assumed.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.