Logo

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Large book cover: The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by

Publisher: Addison-Wesley
ISBN/ASIN: 0321194969
ISBN-13: 9780321194961
Number of pages: 384

Description:
Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(5197 views)
Book cover: Physically Based Rendering: From Theory to ImplementationPhysically Based Rendering: From Theory to Implementation
by - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(2829 views)
Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(17015 views)
Book cover: Learn Computer Graphics From ScratchLearn Computer Graphics From Scratch
- Scratchapixel
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
(2956 views)