Well Played 1.0: Video Games, Value and Meaning
by Drew Davidson
Publisher: Lulu.com 2009
Number of pages: 409
Video games are a complex medium that merits careful interpretation and insightful analysis. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.
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by David Myers - University of Michigan Press
A critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Play Redux will generate interest among scholars of communications, new media, and film.
by Kevin Bryan - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
by Bernard De Koven - ETC Press
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
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This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.