Building Java Programs
by Stuart Reges, Marty Stepp
Publisher: Pearson 2016
Number of pages: 224
The authors' proven and class-tested 'back to basics' approach introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
Download or read it online for free here:
(multiple PDF files)
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Chris Adamson - O'Reilly Media, Inc.
QuickTime allows Mac and Windows users to play audio and video on their computers. This practical 'all lab, no lecture' book is an informal, code-intensive workbook that offers the first real look at this important software.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by Dennis J. Bouvier - Sun Microsystems, Inc.
The Java 3D API is a hierarchy of Java classes for a sophisticated three-dimensional graphics and sound rendering system. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.