Game Theory: A Nontechnical Introduction to the Analysis of Strategy
by Roger McCain
Publisher: Drexel University 2010
Number of pages: 413
Striking an appropriate balance of mathematical and analytical rigor, Strategy and Conflict: A Non-Technical Introduction to Game Theory teaches by example. While Game Theoretic principles are the same across the board, learners typically relate better to examples from their own fields, and McCain provides illustrations everyone can relate to.
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by Richard J. Nowakowski (ed.) - Cambridge University Press
The volume contains the first comprehensive explorations of misère games. It includes a tutorial for the very successful approach to analyzing misère impartial games and the first attempt at using it for misère partisan games.
by Paul Weirich (ed.) - MDPI AG
Game theory addresses situations with multiple agents in which the outcome of an agent's act depends on the acts of the other agents. The agents may be mindless organisms. Epistemic game theory addresses games in which the agents have minds.
by Yoav Shoham, Kevin Leyton-Brown - Cambridge University Press
Multiagent systems consist of multiple autonomous entities having different information and diverging interests. This comprehensive introduction to the field offers a computer science perspective, but also draws on ideas from game theory.
by Thomas S. Ferguson - UCLA
In this text, the author presents various mathematical models of games and study the phenomena that arise. The book covers impartial combinatorial games, two-person zero-sum games, two-person general-sum games, and games in coalitional form.