Tap, Move, Shake
by Todd Moore
Publisher: O'Reilly Media 2011
Number of pages: 272
This book helps you build multitouch games that take full advantage of iOS, and shows you how to prepare your app for the App Store. Create your first game with just 20 lines of code, then learn how to add graphics, sound effects, and key game algorithms.
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by Ken Yarmosh - O'Reilly Media
This book explores the technical aspects of iPhone and iPad app design and development. It also focuses on the business, product, and marketing elements critical to selling your app. This practical reference shows you how to engage customers.
by Neil Smyth - Techotopia
The book is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. It provides an introduction to WatchKit apps and the WatchKit app development architecture before covering other topics.
by Neil Smyth - Techotopia.com
Without doubt, by choosing to develop for the iPad you are tapping into a vast market of potential customers for your iPad app. It is our intention that this book provide the knowledge you need to start building that app.
by Matt Neuburg - O'Reilly Media
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. This book covers iOS 6 in a rigorous fashion -- ideal whether you're approaching iOS for the first time or need a reference.