Myst and Riven: The World of the D'ni
by Mark J. P. Wolf
Publisher: University of Michigan Press 2011
ISBN/ASIN: 0472051490
ISBN-13: 9780472051496
Description:
Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. This book is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players.
Download or read it online for free here:
Read online
(online reading)
Similar books
Game Research Methods: An Overview
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5468 views)
by Petri Lankoski, et al. - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(5468 views)
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
by Bonnie Nardi - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(9423 views)
by Bonnie Nardi - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(9423 views)
More than a Game: The Computer Game as Fictional Form
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
(4972 views)
by Barry Atkins - Manchester University Press
Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and game-players.
(4972 views)
Missions for Thoughtful Gamers
by Andrew Cutting - ETC Press
This book presents a sequence of 40 challenges, each one inviting players to become more creatively curious and self-aware. It provides inspiration for a new generation of designers, as well as an introduction for non-gamers to why videogames matter.
(5868 views)
by Andrew Cutting - ETC Press
This book presents a sequence of 40 challenges, each one inviting players to become more creatively curious and self-aware. It provides inspiration for a new generation of designers, as well as an introduction for non-gamers to why videogames matter.
(5868 views)