Magic Ink: Information Software and the Graphical Interface
by Bret Victor
Publisher: worrydream.com 2006
Number of pages: 73
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity, of which interactivity is the last resort. The intent is to introduce a 'unified theory' of information software design, and provide inspiration and direction for progressive designers who suspect that the world of software isn't as flat as they've been told.
Home page url
Download or read it online for free here:
by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
by Dave Shreiner - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.