Picturing Programs: an Introduction to Computer Programming
by Stephen Bloch
Publisher: College Publications 2010
Number of pages: 480
Picturing Programs is a textbook for beginning computer programming, not directed towards learning a particular programming language, but rather at learning to program well. This book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student.
Home page url
Download or read it online for free here:
by Chris Nodder - O'Reilly Media
The book takes a look at how web and application design can be used to exploit psychological principles to persuade us to act. Features include: Examples of evil designs from around the Web; Introduction to the psychology of persuasion; etc.
by Sean Chambers, Simone Chiaretta - Los Techies
Refactoring is an integral part of continually improving your code while it moves forward through time. It is an easy concept to get started with and opens the door to better practices such as unit testing, shared code ownership and bug-free code.
by Allen Downey - Green Tea Press
A concise introduction to software design using Python. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. The goal is to teach you to think like a computer scientist.
by Jeremy Rose - Aalborg University
This book sets out the new field of software innovation. It organizes the existing scientific research into eight simple heuristics -- guiding principles for organizing a system developer's work-life so that it focuses on innovation.