Fundamentals of Computer Graphics: With Java, OpenGL, and Jogl
by David J. Eck
Publisher: Hobart and William Smith Colleges 2010
Number of pages: 137
These notes represent an attempt to develop a new computer graphics course at the advanced undergraduate level. The primary goal, as in any such course, is to cover the fundamental concepts of computer graphics, and the concentration is on graphics in three dimensions.
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by Tony Dones - ustwo studio Ltd.
This handbook covers a lot of core principles and topics that apply to digital design, its relevant tools and accessibility. It also contains Photoshop tips and techniques. The essentials you need to know in an easy-to-understand way.
by Jeffrey Ventrella - ETC Press
Jeffrey Ventrella, a seasoned virtual worlds programmer, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes.
by Michael Karbo - karbosguide.com
The problem with Photoshop is that it is difficult to get started with - it may take some time to get going. This book is designed to simplify that process. If you do the exercises one by one, you will guaranteed be better acquainted with Photoshop.
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D effects on a computer. Rendering is the final process of creating the actual 2D image or animation from the prepared scene.