Issues in Digital Technology in Education
Publisher: Wikibooks 2011
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; Assessing Online Discussions; Computers in the Early Childhood Classroom; Adult E-Learning in Education for Sustainable Development; Assistive Technology in Education: A Critical analysis of the 'Highs' and the 'Lows'; E-Portfolios; etc.
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by Jose P. Zagal - ETC Press
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. It examines the broader implications for supporting games education.
by B.J. Poole, E. Sky-McIlvain - University of Pittsburgh at Johnstown
The primary goal of the text is to help you incorporate the computer into your K-12 curriculum. A secondary goal is to support your endeavors towards becoming the most effective educator you can be in the context of the K-12 classroom of today ...
by Diana Perez Marin - De Gruyter Open
The book is written from the global perspective of a textbook. It is not focused on a specific type of classroom instruction. It provides practical information for an easy start in using computers for education according to pedagogic goals.
by A.W. (Tony) Bates
The book examines the underlying principles that guide effective teaching in an age when all of us, and in particular the students we are teaching, are using technology. A framework for making decisions about your teaching is provided ...