Issues in Digital Technology in Education
Publisher: Wikibooks 2011
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; Assessing Online Discussions; Computers in the Early Childhood Classroom; Adult E-Learning in Education for Sustainable Development; Assistive Technology in Education: A Critical analysis of the 'Highs' and the 'Lows'; E-Portfolios; etc.
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by Jabari Mahiri - University of Michigan Press
The book demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in Northern California extended their own professional learning to revitalize learning in their classrooms.
by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
by C.N. Davidson, D.T. Goldberg - The MIT Press
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
by Robert E. Cummings, Matt Barton - Digital Culture Books
A collection of essays that provides an array of perspectives on the many theoretical and practical issues that wikis raise. The book draws on practical classroom experiences with wikis to offer a series concrete suggestions to help educators.