The Python Game Book
by Horst Jens et al.
Publisher: thepythongamebook.com 2012
The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.
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by Georgios N. Yannakakis, Julian Togelius - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
by Rob Miles - Microsoft Press
Learn the underlying skills and principles of software development as you design and build your first games for Xbox 360, Windows, and Zune. This curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.