by Patrick Niemeyer, Daniel Leuck
Publisher: O'Reilly Media 2013
Number of pages: 1010
If you're new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.
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by Bradley Kjell - Central Connecticut State University
The text for a first course in computer science using the programming language Java. It covers the fundamentals of programming and of computer science. It is assumed that you have the Java version 5.0 or later and a text editor such as Notepad.
by Ralph Morelli, Ralph Walde - Prentice-Hall
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
The book serves as a comprehensive guide, complete with a series of tutorials to help users better understand the many ways one can program in Java. It is meant to be both an introductory guide and a reference on Java and related technologies.