Canvas 2D Web Apps
Publisher: Wikibooks 2013
An introduction to programming web apps with the HTML5 Canvas 2D Context. This book was created to provide a relatively easy way to create functional software prototypes for a large range of interactive applications for mobile devices -- including non-standard multi-touch interfaces with multiple simultaneous multi-touch gestures. The rationale is that easier prototyping permits more prototyping and more prototyping is likely to result in better prototypes.
Home page url
Download or read it online for free here:
by Anwar Ludin - Apress
by V. Mukhi, V. Kalantri, S. Mukhi - BPB Publications
WML is a markup language intended for WAP devices, such as mobile phones. This book covers basics of WML, navigation between cards, timers and variables, input and select, inheritance and templates, document type definition, WML bytecodes, WMLScript.
Kindle Fire provides a full tablet experience with a multitouch color screen and the ability to watch movies, read books and magazines, play music and install applications. This book will cover the development of applications for the Kindle Fire.
by Charles Petzold - Microsoft Press
This book is about writing applications for Xamarin.Forms, the new development platform for iOS, Android, and Windows Phone. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.