Canvas 2D Web Apps
Publisher: Wikibooks 2013
An introduction to programming web apps with the HTML5 Canvas 2D Context. This book was created to provide a relatively easy way to create functional software prototypes for a large range of interactive applications for mobile devices -- including non-standard multi-touch interfaces with multiple simultaneous multi-touch gestures. The rationale is that easier prototyping permits more prototyping and more prototyping is likely to result in better prototypes.
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Kindle Fire provides a full tablet experience with a multitouch color screen and the ability to watch movies, read books and magazines, play music and install applications. This book will cover the development of applications for the Kindle Fire.
by R. Nigel Horspool, Nikolai Tillmann - Apress
The book systematically addresses all programming language constructs, starting from basic constructs such as variables and loops. It explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding.
by Charles Petzold - Microsoft Press
This book is about writing applications for Xamarin.Forms, the new development platform for iOS, Android, and Windows Phone. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.
- Wireless Industry Partnership
In order to be successful, developers need to be fluent in the language of marketing. This guide aims to simplify the process and steps of marketing; and provide a few tips and tricks. It is a companion to the Mobile Developers Guide to the Galaxy.