Pixel Shaders: An Interactive Introduction to Graphics Programming
by Toby Schachman
Publisher: pixelshaders.com 2013
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate powerful computer graphics into their work, and traditional programmers who want to try thinking about programming in a different way.
Home page url
Download or read it online for free here:
by Nobuhiko Mukai - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
by James Chronister
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.