Logo

Pixel Shaders: An Interactive Introduction to Graphics Programming

Small book cover: Pixel Shaders: An Interactive Introduction to Graphics Programming

Pixel Shaders: An Interactive Introduction to Graphics Programming
by

Publisher: pixelshaders.com

Description:
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate powerful computer graphics into their work, and traditional programmers who want to try thinking about programming in a different way.

Home page url

Download or read it online for free here:
Read online
(online reading)

Similar books

Book cover: OpenGL ProgrammingOpenGL Programming
- Wikibooks
OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.
(4452 views)
Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(2048 views)
Book cover: The OpenGL Programming GuideThe OpenGL Programming Guide
by - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
(7897 views)
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
by
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(8392 views)