Programming iOS 6
by Matt Neuburg
Publisher: O'Reilly Media 1913
Number of pages: 1186
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. This book covers iOS 6 in a rigorous, orderly fashion -- ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills.
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by Wayne Bishop - GitBook
This series provides an introduction to commonly used data structures and algorithms written in a new iOS development language called Swift. With Swift now officially released, its syntax should be familiar enough for most programmers to understand.
by Todd Moore - O'Reilly Media
This book helps you build multitouch games that take full advantage of iOS, and shows you how to prepare your app for the App Store. Create your first game with just 20 lines of code, then learn how to add graphics, sound, and key game algorithms.
by Neil Smyth - Techotopia
The book is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. It provides an introduction to WatchKit apps and the WatchKit app development architecture before covering other topics.
by Neil Smyth - Techotopia.com
Without doubt, by choosing to develop for the iPad you are tapping into a vast market of potential customers for your iPad app. It is our intention that this book provide the knowledge you need to start building that app.