Logo

DOOM: SCARYDARKFAST by Dan Pinchbeck

Large book cover: DOOM: SCARYDARKFAST

DOOM: SCARYDARKFAST
by

Publisher: University of Michigan Press
ISBN/ASIN: 0472051911
ISBN-13: 9780472051915
Number of pages: 200

Description:
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digital gaming.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Well Played 1.0: Video Games, Value and MeaningWell Played 1.0: Video Games, Value and Meaning
by - Lulu.com
The book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop a literacy of games as well as a sense of their value as an experience.
(9248 views)
Book cover: Beyond Fun: Serious Games and MediaBeyond Fun: Serious Games and Media
by - Lulu.com
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
(4866 views)
Book cover: Players Unleashed! Modding The Sims and the Culture of GamingPlayers Unleashed! Modding The Sims and the Culture of Gaming
by - Amsterdam University Press
The author explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.
(399 views)
Book cover: Well Played 3.0: Video Games, Value and MeaningWell Played 3.0: Video Games, Value and Meaning
by - Feedbooks
Following on versions 1.0 and 2.0, this book is full of in-depth close readings of video games. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game create a playing experience.
(4167 views)