Publisher: Wikibooks 2013
Nvidia's programming language Cg (C for graphics) is one of several commonly used shading languages for real-time rendering (other examples are Direct3D's HLSL and OpenGL's GLSL). These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit), i.e. the processor of the graphics system of a computer - as opposed to the CPU (central processing unit) of a computer.
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by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
by James D. Murray, William vanRyper - O'Reilly
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes information on nearly 100 file formats.
OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.