by Jeremy Rose
Publisher: Aalborg University 2010
Number of pages: 154
This book sets out the new field of software innovation. It organizes the existing scientific research into eight simple heuristics -- guiding principles for organizing a system developer's work-life so that it focuses on innovation.
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by Chris Nodder - O'Reilly Media
The book takes a look at how web and application design can be used to exploit psychological principles to persuade us to act. Features include: Examples of evil designs from around the Web; Introduction to the psychology of persuasion; etc.
by Sean Chambers, Simone Chiaretta - Los Techies
Refactoring is an integral part of continually improving your code while it moves forward through time. It is an easy concept to get started with and opens the door to better practices such as unit testing, shared code ownership and bug-free code.
by Tim Berglund - O'Reilly Media
Build and test software written in Java and many other languages with Gradle, the open source project automation tool that's getting a lot of attention. This concise introduction provides numerous code examples to help you explore Gradle.
The problems to solve in software engineering are so complex or large, that a single developer cannot solve them anymore. This book is an introduction to the art of software engineering. It is intended as a textbook for an undergraduate level course.