Logo

Invent Your Own Computer Games with Python

Large book cover: Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python
by


ISBN/ASIN: 0982106017
ISBN-13: 9780982106013
Number of pages: 367

Description:
The current crop of programming books for kids that I've seen fell into two categories. First, books that did not teach programming so much as "game creation software" or in dumbed down languages to make programming "easy". Or second, they taught programming like a mathematics textbook: all principles and concepts with application left to the reader. This book takes a different approach: show the game source code right up front and explain programming principles from the examples.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Cross-Platform Game Programming with gameplay3dCross-Platform Game Programming with gameplay3d
- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(10960 views)
Book cover: Coding with MinecraftCoding with Minecraft
by - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(1730 views)
Book cover: HTML5 Shoot 'em Up in an AfternoonHTML5 Shoot 'em Up in an Afternoon
by
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(1561 views)
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
by
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(16690 views)