The Art of Computer Game Design
by Chris Crawford
Publisher: Osborne/McGraw-Hill 1997
Number of pages: 81
This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
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by Richard Fabian - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
by Penn Wu - Global Text Project
These notes are designed to help students learn fundamental principles that apply to game programming regardless of the language used. These principles include gathering input from users, processing game data and rendering game objects to the screen.