Logo

The Art of Assembly Language

Large book cover: The Art of Assembly Language

The Art of Assembly Language
by

Publisher: No Starch Press
ISBN/ASIN: 1886411972
ISBN-13: 9781886411975
Number of pages: 928

Description:
The Art of Assembly Language Programming, Randy Hyde's acclaimed text on assembly language programming, is the most-often recommended book on 80x86 assembly language programming in newsgroups, on web sites, and by word of mouth. The author presents assembly language from the high-level programmer's point of view, so you can start writing meaningful programs within days.

Home page url

Download or read it online for free here:
Download link
(7MB, PDF, Windows, Linux version)

Similar books

Book cover: MIPS Assembly Language Programming Using QtSpimMIPS Assembly Language Programming Using QtSpim
by - University of Nevada, Las Vegas
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language. The text uses the QtSpim simulator.
(13154 views)
Book cover: The Power PC Compiler Writer's GuideThe Power PC Compiler Writer's Guide
by - Warthman Associates
This book describes the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology.
(16946 views)
Book cover: Machine Language for BeginnersMachine Language for Beginners
by - Compute! Publications
Introduction to 6502 machine language. The book starts with an introduction to how computers work, what Binary and Hex are, and how they relate to programing. Everything is covered with enough detail for a beginner to understand what they are doing.
(24717 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(19623 views)