Logo

The Art of Assembly Language

Large book cover: The Art of Assembly Language

The Art of Assembly Language
by

Publisher: No Starch Press
ISBN/ASIN: 1886411972
ISBN-13: 9781886411975
Number of pages: 928

Description:
The Art of Assembly Language Programming, Randy Hyde's acclaimed text on assembly language programming, is the most-often recommended book on 80x86 assembly language programming in newsgroups, on web sites, and by word of mouth. The author presents assembly language from the high-level programmer's point of view, so you can start writing meaningful programs within days.

Home page url

Download or read it online for free here:
Download link
(7MB, PDF, Windows, Linux version)

Similar books

Book cover: MIPS Assembly Language Programming Using QtSpimMIPS Assembly Language Programming Using QtSpim
by - University of Nevada, Las Vegas
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language. The text uses the QtSpim simulator.
(15945 views)
Book cover: Introduction To MIPS Assembly Language ProgrammingIntroduction To MIPS Assembly Language Programming
by - Gettysburg College
This book introduces students to assembly language programming in MIPS. It covers basic operators and instructions, subprogram calling, loading and storing memory, program control and the conversion of the assembly language program into machine code.
(6092 views)
Book cover: x86-64 Assembly Language Programming with Ubuntux86-64 Assembly Language Programming with Ubuntu
by - University of Nevada, Las Vegas
This text provides a reference for University level assembly language and systems programming courses. Specifically, it addresses the x86-64 instruction set for the popular x86-64 class of processors using the Ubuntu 64-bit Operating System (OS).
(8368 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(24191 views)