The Art of Assembly Language
by Randall Hyde
Publisher: No Starch Press 2003
Number of pages: 928
The Art of Assembly Language Programming, Randy Hyde's acclaimed text on assembly language programming, is the most-often recommended book on 80x86 assembly language programming in newsgroups, on web sites, and by word of mouth. The author presents assembly language from the high-level programmer's point of view, so you can start writing meaningful programs within days.
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by Charles W. Kann - Gettysburg College
This book introduces students to assembly language programming in MIPS. It covers basic operators and instructions, subprogram calling, loading and storing memory, program control and the conversion of the assembly language program into machine code.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Dennis Yurichev - yurichev.com
Here are some of my notes about reverse engineering in English language for those beginners who would like to learn to understand x86 (which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures.