Win32 Programming for x86 Assembly Language Programmers
by Henry Takeuchi
Publisher: OOPWeb.com 2007
A book on programming Windows applications using assembly. The text contains an introduction to console applications and files, a basic Win32 GUI program, popup windows and ownership, child windows, messages, mouse, graphics, etc.
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by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Bradley Kjell - Central Connecticut State University
This is a course in assembly language programming of the MIPS processor. It emphasizes the topics needed for study of computer architecture: bits, bit patterns, operations on bit patterns, and how bit patterns represent instructions and data.
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The book discusses how to program the 80386 and later processors in protected mode. The tutorial has extensive coverage of interfacing assembly and C code and so might be of interest to C programmers who want to learn about how C works under the hood.
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This book describes the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology.