Interactive Programming In Java
by Lynn Andrea Stein
Publisher: Morgan Kaufmann Publishers 2003
Number of pages: 545
Interactive Programming is an introduction to computer programming intended for students in standard CS1 courses (or interested professionals) with no prior programming experience. It is the first textbook to rethink the traditional curriculum in light of the current interaction-based computer revolution. Students still learn the basic and necessary elements of computer programming and the Java language, but the context in which they learn it is more consistent both with Java's tools and philosophy and with the prevailing practice from which it arises.
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Download or read it online for free here:
(multiple PDF files)
by Brad Miller - interactivepython.org
This e-book is an ongoing project to help Computer Science students who have had one or two semesters of Python learn the Java programming language. If you are not a part of that audience you may still find this a useful way to learn about Java.
by V. Mukhi, S. Mukhi, N. Kotecha - bpbonline.com
In this book, we start off assuming that you know no programming language at all. We teach you Java one concept at a time and taking things real slow and easy. We believe that the best way to learn is to try and absorb just one concept at a time.
- University of KwaZulu-Natal
Contents: Class Level Design; Object Based Programming; Object Oriented Programming; Applets, HTML, and GUI's; Object Oriented Design; A Solitaire Game - Klondike; Advanced GUI Programming; Generic Programming and Collection Classes; and more.
by Bradley Kjell - Central Connecticut State University
The text for a first course in computer science using the programming language Java. It covers the fundamentals of programming and of computer science. It is assumed that you have the Java version 5.0 or later and a text editor such as Notepad.