Practical Tips for Software-Intensive Student Projects
by Damith C. Rajapakse
This book contains a collection of practical tips - byte sized observations and lessons learned - gathered from the authors' software engineering experience and from many excellent books/articles on the topic. However, it does not intend to cover software engineering theory. The book is meant for students following software engineering project courses. It is usually hard for students to apply previously learned theories in a practical context. This is an attempt to help such students. Today's students have very little time for reading supplementary texts. That is why we try to keep this as short as possible.
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by Grigori Melnik, Gerard Meszaros, Jon Bach - Microsoft
The Guide will provide guidance for technology stakeholders (developers, development leads, testers, test leads, architects, etc.) and business stakeholders (managers, customers, end users, etc) on the discipline of acceptance testing.
by Benjamin C. Pierce - University of Pennsylvania
These are notes for a course on software foundations, suitable for graduate or upper-level undergraduate students. They develop basic concepts of functional programming, logic, operational semantics, lambda-calculus, and static type systems.
by Mike Perry, Nasko Oskov - UIUC
An introduction to reverse engineering software under both Linux and Windows. The author uses the Scientific Method to deduce specific behavior and to target, analyze, extract and modify specific operations of a program for interoperability purposes.
by David Longstreet - SoftwareMetrics.Com
The book introduces the basic concepts of function point analysis and unit cost estimating, describes and defines the concepts necessary to establish a boundary between applications, identifies and rates external inputs and external outputs, etc.