Advances in Human Computer Interaction
by Shane Pinder
Publisher: InTech 2008
Number of pages: 600
In these 34 chapters, we survey the broad disciplines that loosely inhabit the study and practice of human-computer interaction. Our authors are passionate advocates of innovative applications, novel approaches, and modern advances in this exciting and developing field. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
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by Eve Andersson, Philip Greenspun, Andrew Grumet - The MIT Press
After completing this course on server-based Internet applications software, students who start with only the knowledge of how to write and debug a computer program will have learned how to build web-based applications on the scale of Amazon.com.
by Mike Perry, Nasko Oskov - UIUC
An introduction to reverse engineering software under both Linux and Windows. The author uses the Scientific Method to deduce specific behavior and to target, analyze, extract and modify specific operations of a program for interoperability purposes.
by C.A.R. Hoare - Prentice Hall
CSP is a language for describing patterns of interaction. It is supported by an elegant mathematical theory, a set of proof tools, and an extensive literature. The book is an excellent introduction to the language, and also to the mathematical theory.
by Noam Nisan, Shimon Schocken - MIT Press
The book exposes students to a significant body of computer science knowledge, gained through a series of hardware and software construction tasks. These tasks demonstrate how theoretical and applied techniques are used in practice.