Games of No Chance 3
by Michael H. Albert, Richard J. Nowakowski
Publisher: Cambridge University Press 2009
Number of pages: 586
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyzes of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles.
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by Lewis Carroll - Macmillan and co
Here you see Carroll the mathematician at his playful best. This isn't about modern symbolic logic but about ways of expressing classical logic with symbols. It's loaded with amusing problems to delight any mathematical puzzler.
by W. W. Rouse Ball - Macmillan
This is a classic collection of mathematical recreations, a comprehensive source for information about magic squares, Platonic and Archimedian solids, chessboard recreations, and just about any other variety of math-related puzzle you could name.
by W. S. Andrews - Open Court Publishing Company
The essays that appear in this book cover topics such as magic squares, magic cubes, the Franklin squares, magics and Pythagorean numbers, the theory of reversions, magic circles, spheres, and stars, and magic octahedroids, among other things.
by Henry Ernest Dudeney - Nelson
A good puzzle should demand the exercise of our best wit and ingenuity, and although a knowledge of mathematics is often of great service, yet it sometimes happens that a kind of natural cunning and sagacity is of considerable value.