Encyclopedia of Graphics File Formats
by James D. Murray, William vanRyper
Publisher: O'Reilly 1996
Number of pages: 1152
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes technical information on nearly 100 file formats, as well as chapters on graphics and file format basics, bitmap and vector files, metafiles, scene description, animation and multimedia formats, and file compression methods.
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by Bret Victor - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).