Publisher: Wikibooks 2008
Number of pages: 151
This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures, not just x86-compatible machines.
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by Ed Jorgensen - University of Nevada, Las Vegas
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language. The text uses the QtSpim simulator.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Darmawan Salihun - A-List Publishing
Explaining security vulnerabilities, possible exploitation scenarios, and prevention in a systematic manner, this guide to BIOS exploitation describes the reverse-engineering techniques used to gather information from BIOS and expansion ROMs.
by Steve Hoxey, at al. - Warthman Associates
This book describes the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology.