Pablo's SOLID Software Development
by Derick Bailey
Publisher: LosTechies.com 2009
Number of pages: 81
S.O.L.I.D. is a collection of best-practice, object-oriented design principles which can be applied to your design, allowing you to accomplish various desirable goals such as loose-coupling, higher maintainability, intuitive location of interesting code, etc.
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by Jacob Burghardt - Flashbulb Interaction
A reference for product teams creating new applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction for their onscreen tools.
by Adam Wiggins - 12factor.net
This document synthesizes all of our experience on a wide variety of software-as-a-service apps in the wild. It is a triangulation on ideal practices for app development, paying particular attention to the dynamics of the organic growth of an app.
by Anoop Madhusudanan
The objective of this book is to introduce software design patterns to you in a simple, human readable, and funny way -- in the context of designing a soccer engine -- By discussing the thought process behind applying design patterns.
The problems to solve in software engineering are so complex or large, that a single developer cannot solve them anymore. This book is an introduction to the art of software engineering. It is intended as a textbook for an undergraduate level course.