Hacking the Academy
by Dan Cohen, Tom Scheinfeldt
Publisher: MPublishing 2011
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how scores of engaged academics who care deeply about higher education are trying to further its original goals of learning, scholarship, and service, albeit in novel ways that may be uncomfortable for those with a more conservative bent.
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by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
by Seann Dikkers - unglue.it
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.
by Robert E. Cummings, Matt Barton - Digital Culture Books
A collection of essays that provides an array of perspectives on the many theoretical and practical issues that wikis raise. The book draws on practical classroom experiences with wikis to offer a series concrete suggestions to help educators.
by Kathleen Fitzpatrick - NYU Press
Planned Obsolescence is both a provocation to think more broadly about the academy's future and an argument for reconceiving that future in more communally-oriented ways. Kathleen Fitzpatrick focuses on the technological changes...