Hacking the Academy
by Dan Cohen, Tom Scheinfeldt
Publisher: MPublishing 2011
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how scores of engaged academics who care deeply about higher education are trying to further its original goals of learning, scholarship, and service, albeit in novel ways that may be uncomfortable for those with a more conservative bent.
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by J. Herrington, at al. - University of Wollongong
This e-book explores the use of mobile devices in learning in higher education, and provides examples of good pedagogy. The examples this book will provide the reader with the inspiration to teach their own courses in ways that employ mobile devices.
by Diana G. Oblinger - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.