Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design
by Craig Larman
Publisher: Prentice Hall 2004
Number of pages: 616
This book is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices.
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by Matthias Felleisen, et al.
The authors put classes and the design of classes into the center of their approach. In this volume, they show students how object-oriented programming languages such as C# and Java support this effort with syntactic constructs.
by Dung Nguyen, Stephen Wong - Rice University
From the table of contents: Introduction - Objects and Classes; Polymorphism in Action; Immutable List Structure; Mutable Data Structures; Restricted Access Containers; GUI Programming; Labs; Resources - Java Syntax Primer.
by Kim Waldén, Jean-Marc Nerson - Prentice Hall
This book shows how a set of object-oriented abstractions can be applied throughout the software construction process, based on three major ideas: seamlessness, reversibility, and contracting. Intended for software professionals and students.
by Sharam Hekmat - PragSoft Corporation
UML Process is a defined process for developing software systems using object technology. The purpose of this document is to define the UML Process at a level that is suitable for practitioners who have had no prior exposure to a similar process.