Canvas 2D Web Apps
Publisher: Wikibooks 2013
An introduction to programming web apps with the HTML5 Canvas 2D Context. This book was created to provide a relatively easy way to create functional software prototypes for a large range of interactive applications for mobile devices -- including non-standard multi-touch interfaces with multiple simultaneous multi-touch gestures. The rationale is that easier prototyping permits more prototyping and more prototyping is likely to result in better prototypes.
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- Enough Software
This non-commercial brochure provides an overview on different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches.
by R. Nigel Horspool, Nikolai Tillmann - Apress
The book systematically addresses all programming language constructs, starting from basic constructs such as variables and loops. It explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding.
by Anwar Ludin - Apress
by V. Mukhi, V. Kalantri, S. Mukhi - BPB Publications
WML is a markup language intended for WAP devices, such as mobile phones. This book covers basics of WML, navigation between cards, timers and variables, input and select, inheritance and templates, document type definition, WML bytecodes, WMLScript.